Hmm, nevermind. It seems as though it has downloaded as a corrupted file, but it can still be opened using 7-zip and the game runs. It must just be something wrong with my computer.
PeytonA
Recent community posts
Yeah, I just looked that up, and I can't see any explanation as to why Unity does that. It's probably okay for a small game, however I'd strongly recommend looking into saving the data in the game folder. Not only will it make things easier for players to backup their data as I've seen several people asking about, but if you try to make a bigger game, especially one to put on Steam, I can imagine you might get a lot of angry comments.
Very large amounts of data going to the registry can slow a computer down, and the last thing you want is to be making things harder for people to modify their games or change computers.
Definitely needs an Escape button to close the game. Unless there's one I couldn't find, I had to use Task Manager to close it down.
A charming little demo. The music especially gives it a kind of melancholy or bitter-sweet feel, and it makes me think of a softer version of the Dragonheart theme music. Sad, but kind of hopeful, which seems as if it might fit what the story suggests.
I look forward to seeing where this game might go in the future.
This sounds really interesting, I do like sci fi. However, is this actually a game, or just a love-doll simulator? We already have a million games out there where you can just shove a dildo into a empty puppet and simulate a sex scene. I'm really hoping to find a VR game where there's an actual plot, storyline and characters.
Well, sppoilers, but ...
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No, I don't think he survived. At the end, he talks about things going red. Which is the same thing he speaks of when he imagines options that would lead to his death such as attacking the crew back on the ship. I'd say he's almost certainly killed once the dam collapses.
I can agree on the lighting and colours. There is a kind of plasticky, shiny look to things while also remaining dark that makes it hard to make out at times.
Also, while I don't know about map markers, some guidance would be nice. Even a room number when you're given the key would be nice. I ended up sticking my head through the walls to try and see which door had a room behind it, because I couldn't work out which one was mine.
Personally, I wonder if the problem with the graphics might be that it's trying to look too realistic. It walks that uncanny valley too much, when the aesthetics might look nicer if it was a bit more cartoony: bright and colourful, with simpler textures?
It's a fun game, though as you've asked others for feedback:
I would suggest maybe trying to get more interactivity with the world. Being able to pick up and move objects in VR, for example. Having that hand interaction and vibration on feedback is one of the best things about VR to make it feel real, so those sorts of physics aren't things you should skip out on.
Perhaps it's been changed in an update, but having to hold down the grip key in order to hold onto the sword gets tiring. It would be more enjoyable to have the option to simply hold it automatically once it's taken out.
The magic system can be a bit difficult to get the correct spell and throw it, though that may just be my own lack of coordination.
It looks like a good game and I will be interested in seeing what the finished product looks like.